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21. Fix redundant threads. - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: Hashtags and votes are just search functions that have been prioritized over the rest. A good search engine gives you the ability to do both efficiently, as your choice, when you feel the option to do so will yield better...
- by Saint Germain - at 2014.06.26 17:51:00
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22. Fix redundant threads. - in Player Features and Ideas Discussion [original thread]
Do we even need forums anymore? Look at Twitter and Reddit, can't we adapt systems like upvote/downvote and hashtags? Forums are still the same old thread/title/list of off topic replies/flame/troll crap that they always were. I agree that a bett...
- by Saint Germain - at 2014.06.26 16:06:00
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23. [Suggestion] Shared Hangars for my Alts - in Player Features and Ideas Discussion [original thread]
Fling Salvage wrote: I dont get why someone should not want to allow it. I just want my chars to be able to fit their ships from the same stack of modules, without contracting a whole container from main to alt and back when the job is done. I...
- by Saint Germain - at 2014.06.26 14:19:00
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24. [Suggestion] Shared Hangars for my Alts - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Use corporations for their intended purposes. Managing alts?
- by Saint Germain - at 2014.06.26 14:14:00
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25. Low Sec -Underground Pirate tournament. IE. Fight club! - in Player Features and Ideas Discussion [original thread]
Wouldn't duelling in high sec be better for a fight club? What you are proposing just doesn't seem worthy of the name. It's stil la good idea, just not what I think of when I read 'Fight Club' in EVE.
- by Saint Germain - at 2014.06.26 09:30:00
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26. Put a few real rocks in mining missions as an option. - in Player Features and Ideas Discussion [original thread]
How about just having the mining mission ores appear in space, alongside all the regular ores? Then players could mine them, and deliver them to agents for mission-like rewards, or as required items for loyalty point store purchases. Since LP purc...
- by Saint Germain - at 2014.06.25 19:19:00
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27. Captains Quarters - Soapboxing - in Player Features and Ideas Discussion [original thread]
So, is it like watching TV? And players can broadcast their own channel/segment? Or is it a chatroom, and players can participate in discussions or just listen/read?
- by Saint Germain - at 2014.06.22 18:30:00
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28. Making the Lore a Part of the Exploration Gameplay - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: I...but ultimately fails because once the mystery is solved by one player it won't be long before you can look it up online via Google search to get straight to the good stuff. I got the impression that once it's...
- by Saint Germain - at 2014.06.22 18:26:00
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29. New Ideas Involving Cosmic Anomolies - Ore Sites - in Player Features and Ideas Discussion [original thread]
I like the idea that there could be unknown stuff in there, instead of the same old minerals. And microbes! Implement these ship-eating space bacteria now, CCP!
- by Saint Germain - at 2014.06.22 18:19:00
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30. Awkward Drone Bandwidths - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Saint Germain wrote: Arya Regnar wrote: Geckos fixed all the awkwardness in the drone bandwiths. 100= Gecko, heavy, medium, medium, light Before you had to go with 3 heavy 2 medium and leave 5 db empty or use 4 heavies...
- by Saint Germain - at 2014.06.22 18:09:00
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31. CSPA, on by default, is a nightmare ... - in Player Features and Ideas Discussion [original thread]
Maybe it could be off by default, and turning it on could be explained in the tutorial? Then it punishes new players for not doing the tutorial...
- by Saint Germain - at 2014.06.22 17:48:00
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32. i dont know if this has been brought up, but... - in Player Features and Ideas Discussion [original thread]
Yep, why not. Less button pressing for some, no loss of choice either way.
- by Saint Germain - at 2014.06.22 14:06:00
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33. Awkward Drone Bandwidths - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Geckos fixed all the awkwardness in the drone bandwiths. 100= Gecko, heavy, medium, medium, light Before you had to go with 3 heavy 2 medium and leave 5 db empty or use 4 heavies and be slower/track less on last drone. 75= ...
- by Saint Germain - at 2014.06.22 13:42:00
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34. Corpse salvaging? - in Player Features and Ideas Discussion [original thread]
Coyote Laughing wrote: Also, on the subject of reprocessing corpses - protein delicacies anybody? After all, there must be a reason they are illegal.... and oh so tasty. They're not illegal in Amarr space... think about it!
- by Saint Germain - at 2014.06.22 13:24:00
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35. Awkward Drone Bandwidths - in Player Features and Ideas Discussion [original thread]
I hate using different sized drones on ships like the vexor and prophecy (75Mb/s bandwidth). Now that the gecko has been released, how about a new type of drone with 15 Mb/s bandwidth? Or... decouple drone size and bandwidth, so we can balance sh...
- by Saint Germain - at 2014.06.22 10:44:00
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36. Request a Rookie Ship Button - in Player Features and Ideas Discussion [original thread]
I suppose to avoid players getting millions of ships it should be restricted to one free rookie ship per dock, so you'd need to undock and redock to get another one. Otherwise supported.
- by Saint Germain - at 2014.06.20 16:56:00
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37. Character Merging - in EVE General Discussion [original thread]
It's interesting, but... could be made to link up with jump clones somehow? If you biomass a character, you have the option to make it into a jump clone. When your other character jumps to it, they get the use of the skill points while there. If t...
- by Saint Germain - at 2014.06.20 16:36:00
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38. NPE - In game TV show featuring Meta game & player vs player - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: News anchors for working devs might be pushing it but I would love to see some content in the cq tv m Just give us the tools, I'm sure players will make TV segments themselves, All CCP needs to do is monitor them for app...
- by Saint Germain - at 2014.06.20 09:34:00
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39. Automatic Ship Naming - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Yeah, because it takes such a long time to rightclick -> change name - > Done... My typing time is valuable, unlike yours.
- by Saint Germain - at 2014.06.20 09:30:00
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40. Automatic Ship Naming - in Player Features and Ideas Discussion [original thread]
Please let me specify the name I want for each ship type, so when I board a ship it gets named automatically. So for example, every time I board a Velator it gets named Two Scoops o' Noob, instead of Saint Germain's Velator.
- by Saint Germain - at 2014.06.20 08:33:00
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